De Ja Vu Alll Over Again a Misnomer

"Déjà Vu All Once again!" was a chore for Sly Cooper, Murray, Rioichi, "Tennessee Kid", Bob, Sir Galleth and Salim in the epilogue of Sly Cooper: Thieves in Time.

Contents

  • 1 Walkthrough
    • one.1 Phase 1
    • 1.2 Phase two (Dominate)
    • 1.3 Sly Mask locations
  • two Video

Walkthrough [ ]

Phase one [ ]

Later on the cutscene, you take control of Sly. Walk towards Carmelita. Later another cutscene, you take command of Rioichi. Spring onto the boxes in front of yous, and so country on the blue calorie-free using circle. Utilise the leaping dragon technique by holding r2, then pressing x to jump from one blue calorie-free to the next, doing this a total of three times, turning correct later the first. Jump off of the light, so walk towards the interact marker and press circle.

Y'all now take control of Murray. Fight alongside Rioichi and defeat the rats that entered the room. A cutscene will play. Y'all again accept control of Rioichi. Jump onto the boxes and state on the blueish lite. Utilize the leaping dragon technique once again, but wait until the greenish steam is no longer spraying the second light. Quickly leap to the 3rd to avoid failing. Turn right, and leap to the next light after the steam stops spraying, then jump once more. Expect until the steam on the light stops spraying, and then spring, turn right, and jump twice quickly, as at that place is steam on the adjacent lite every bit well. Turn right, then leap to the adjacent light, again waiting for the steam to stop. The next lite also has steam, simply the two after do not. Jump off of the calorie-free and press circle on the interact marker.

After another cutscene, you volition take control of Bob. Walk towards the ice wall, then spring and press circle to grab on. Climb up, then left, waiting for the steam to stop spraying before jumping the gap. Again, look until there is no steam, and jump left. Slide down, then go left, and spring after the steam is gone. Climb up, and so left, and jump off of the ice wall. Spring onto the next water ice wall, and go left. You must spring between three ice walls going left, waiting for the steam to terminate each fourth dimension. Drib off the wall, then bound onto the next wall. Wait for the steam to stop, and so go left and slide down. Jump the gap, then climb up and wait for the steam twice, jumping left each time. Climb upward, wait for the steam, and so jump. Go left, then slide downwardly and jump off the wall. Press circle on the interact marker.

Another cutscene, and you accept control of Murray. Fight the rats with Salim, before taking control of Salim. Jump onto the chain, and then wait until the two pipes terminate spraying steam, and use the climbing cobra technique by pressing and property r2 to speed up the chain. At the top, spring to the right and land on the track by pressing circle. Walk around it, then jump onto the next chain after the steam stops. Use the climbing cobra technique again to quickly climb the concatenation. Spring to the adjacent rail, walk around it, then leap again to the pipe. Await for the three steam pipes to stop, so walk along the pipage. Wait until the next steam pipe stop cease spraying, so jump to the rails. Walk around information technology, waiting for the steam to stop, and then leap to the platform. Press circle on the interact marking.

When the cutscene ends, y'all have control of Sir Galleth. Leap and grab onto the wall hook, and so hold r2 to accuse. Press x to launch up to the side by side hook. Wait until the moving hook is above you lot, then launch upward to it. When the moving claw is over the light amplification by stimulated emission of radiation grid, charge, and so launch to break the fuse above it. Wait for the next wall hook to come up from the left, then jump and take hold of on to it. It volition take you over another laser grid, so launch and break the fuse. Cross the platform, then jump and country on the pipe. Wait for the two steam pipes to stop, then walk across it. Wait for the side by side three steam pipes to stop earlier continuing on. Jump off of the pipe, downwardly to the platform below. Bound and take hold of onto the claw, and so launch and catch the next i. Expect for it to become above the laser filigree, then launch and break the fuse. Expect for the adjacent claw to come across, and so grab it, and wait until it goes over the laser grid to launch and break the concluding fuse. Walk across the platform, and so printing circle on the interact marker.

Another cutscene will play, and so y'all will accept command of Murray. Fight off the rats with "Tennessee Kid", then take control of him. Walk around the corner in front of you, then concur l1 to aim the gun. Aim at the green button, then printing r1 to shoot it. This will close upward the floor. Run towards the push button, then turn right and run beyond the adjacent flake of hatches. If the flooring drops out before you lot get in beyond the second floor, merely shoot the button again. Climb upwards the pipe, then leap and latch onto the hook with circle. Swing, so jump to the next claw, after which you lot tin jump off onto the platform below. Aim and shoot the next push button to stop the spinning platforms, then run beyond them, jumping over the gap. Plough left, and shoot the push button in the next room to stop the spinning platforms. Run, and so jump over the gap, speedily shooting the next push to stop the side by side set of platforms. Shoot the next push button, and then run and leap your mode to the stable platform in the next room.

You must now shoot your manner through a door puzzle, shooting the buttons in the order that they lit up. Employ Crackshot technique by holding r2, and so "paint" over your targets. A skull and crossbones symbol will appear to show that y'all have it targeted. The order of buttons to open up the doors changes each playthrough, so merely remember them. Yous have a full of 44 seconds to go through all iii doors. After one terminal cutscene, the boss battles starts.

Stage 2 (Boss) [ ]

Jump after Le Paradox when the mechanical arms are shut together, landing on the narrow points with circle. After jumping five times, a quick time consequence volition occur. Press these buttons;
Mash square, x, x, circle, triangle, triangle, triangle, circle, square, brew triangle, square, mash square, brew circle, square.


Again, jump after Le Paradox when the mechanical arms are close together, landing on the narrow points with circle. Another quick time event will occur. Press these buttons;
Mash square, x, circle, square, circle, circle, x, triangle, circle, square, circle, triangle, circle, triangle, triangle, mash square, triangle, square, brew square, brew circle, square.


A cutscene will play, afterwards which you volition command Sly sliding down rail. Simply jump to some other rail to avoid any fire. These are the directions in which to bound;
Left, correct, right, left, correct, left, left, correct, right, left.


Later the next cutscene, there is another quick time result. Press these buttons;
Mash square, triangle, triangle, x, square, triangle, square, x, mash circle, triangle, circle, square, x, circle, square, circle, circle, triangle, triangle, triangle, square, mash square, mash circle, square.


Mission and game complete!

Sly Mask locations [ ]

This department requires expansion.

Video [ ]

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Source: https://slycooper.fandom.com/wiki/Walkthrough:Deja_Vu_All_Over_Again!

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